|I’m *making* an online fundraising event for a school. Up until now, most of the work has been put into promoting it. I thought maybe people would gain something by seeing my process for creating, rehearsing, collaborating, and performing the event… So, here I am sharing.|
- created a new concept for the overall event
- made a website to promote it
- made three appearances at online student assemblies to promote it
- created a trailer video
- setup the event (auction) website graphics
- setup the ticketing system
- made some announcements for parents
I still have some announcements to make to get more ticket sales, but most of the rest of the process until May 1 is creating the online event.
Here are some things I know about the event so far:
- It’s on Zoom
- It’s interactive
- It’s a robot that’s trying to stop humanity from being incredible, so he travels back in time the school with the greatest people.
- It’s going to have some performers
- it’s going to have some announcement from the school
- it’s going to have a live auction
- it’s going to have a game element similar to an escape room
- it’s going to be funny
- it’s going to be around 75 minutes long
- it’s for families
At the beginning of these processes, it feels a little too important. I want it to be really amazing, and it will be (experience has proven), but every time I start creating something like this, it can feel like I’m leaping from nothing to everything. It can feel like I’m really going to mess it up. It can feel like I’ve never had any ability and I’ll never make something good.
The biggest challenge for me will be the game element. I want it to be a game that engages hundreds of people at the same time. They’ve gotta all be involved, but I can’t bring them all up on screen at the same time. We had this with the Gearbox event for 550 people, so it’s possible.
Note to self: We’re never starting with nothing.